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Grants (3% x Man-at-Arms Level) extra Elemental Resistance ( Fire / Water / Earth / Air ). The maximum Water Resistance is increased by 10. Grants extra 15% Water Resistance, but takes a 15% penalty to Fire Resistance. Makes you farsighted, causing ranged attacks to be precise at longer distances, but inaccurate when your target is close by. Gives you a 20% bonus against being Frozen, Stunned, Petrified and Knocked Down. Increases attack damage by 50% while sneaking. Grants 4 extra recovery Action Points but your total vitality is decreased by 50%. Doubles water resistance bonus from eating Ishmashell.Affects many things including bonus stats and resistances.Increases the range of spells and scrolls by 2 meters. Lowers the Action Point cost of spells by 1 when standing in a surface of the same element.Īrrows may inflict bonus elemental damage depending on the surface on which your target is standing.Īllows you to flee combat even when enemies are right next to you.
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Also increases maximum Fire Resistance by 10. but takes 15% penalty on Water Resistance. Grants you immunity to Fear, but you can no longer flee from combat.
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Only works with melee or ranged weapons not with spells.+50% damage against opponents that are Knocked Down, Slowed or Crippled. Grants players 1 extra Attribute Point to spend. Back-stab attacks are always critical strikes. Grants +33% chance to recover shot Special Arrows.Īllows a character to back-stab with daggers, knives, rondels and rapiers. Increases damage caused with crushing weapons by 10%. Grants ability to evade attacks of opportunity. Below is a list of those talents (in alphabetical order). You should pay attention to what talents you choose, because some of them might actually do harm, if you plan a specific strategy.ĭivinity: Original Sin Enhanced Edition has a total of 50 talents. For example Arrow Recovery allows a Ranger to recover 33% of his magic arrows and Elemental Affinity reduces the Action Point cost of a spell of the type on which a mage is standing. Besides some talents that are available for all the characters, most of them (particularly those more powerful) depend on the number of points in a given specialization. Talents that cannot be taken will be listed at the bottom of the window and the text will be red. Talents have prerequisites based on both Abilities and Attributes. Characters don't have any base talents, but can choose two talents to begin with during Character Creation phase. They can be used to further improve a character's strength, to offset his or her weaknesses, or just give the character a different look in combat. They are valuable, because they become passive abilities that change your Characters permanently. Players typically end the game at level 19 - 21, meaning a character can expect to gain up to 7 talents. The character will gain another point at level 3 and will continue to gain 1 more every four levels afterwards. Each character starts with 2 talent points. Talents in Divinity: Original Sin Enhanced Edition are obtained once every few levels.